03-09-2025, 01:02 PM
(This post was last modified: 03-09-2025, 01:03 PM by bewivobsrea.)
Hi everyone,
I’m currently researching options for building a target practice app with strong accuracy tracking, responsive UI, and possibly AR integration. The idea is to create something that not only simulates shooting ranges but also records performance metrics in real-time.
I’m wondering which frameworks, libraries, or SDKs are best for handling real-time scoring and target rendering. Should I lean toward Unity for its AR/VR capabilities, or would a lighter cross-platform framework like Flutter suffice?
Also, how do you recommend managing data syncing across devices for this type of app?
I’m currently researching options for building a target practice app with strong accuracy tracking, responsive UI, and possibly AR integration. The idea is to create something that not only simulates shooting ranges but also records performance metrics in real-time.
I’m wondering which frameworks, libraries, or SDKs are best for handling real-time scoring and target rendering. Should I lean toward Unity for its AR/VR capabilities, or would a lighter cross-platform framework like Flutter suffice?
Also, how do you recommend managing data syncing across devices for this type of app?
(03-09-2025, 01:02 PM)bewivobsrea Wrote: Hi everyone,thanks in advance for any help
I’m currently researching options for building a target practice app with strong accuracy tracking, responsive UI, and possibly AR integration. The idea is to create something that not only simulates shooting ranges but also records performance metrics in real-time.
I’m wondering which frameworks, libraries, or SDKs are best for handling real-time scoring and target rendering. Should I lean toward Unity for its AR/VR capabilities, or would a lighter cross-platform framework like Flutter suffice?
Also, how do you recommend managing data syncing across devices for this type of app?